ODEBUG_STATE_ACTIVE
case ODEBUG_STATE_ACTIVE:
case ODEBUG_STATE_ACTIVE:
case ODEBUG_STATE_ACTIVE:
case ODEBUG_STATE_ACTIVE:
case ODEBUG_STATE_ACTIVE:
case ODEBUG_STATE_ACTIVE:
case ODEBUG_STATE_ACTIVE:
case ODEBUG_STATE_ACTIVE:
if (o.state == ODEBUG_STATE_ACTIVE)
case ODEBUG_STATE_ACTIVE:
case ODEBUG_STATE_ACTIVE:
case ODEBUG_STATE_ACTIVE:
case ODEBUG_STATE_ACTIVE:
case ODEBUG_STATE_ACTIVE:
[ODEBUG_STATE_ACTIVE] = "active",
case ODEBUG_STATE_ACTIVE:
case ODEBUG_STATE_ACTIVE:
if (check_results(&obj, ODEBUG_STATE_ACTIVE, fixups, warnings))
if (check_results(&obj, ODEBUG_STATE_ACTIVE, ++fixups, ++warnings))
if (check_results(&obj, ODEBUG_STATE_ACTIVE, fixups, warnings))
if (check_results(&obj, ODEBUG_STATE_ACTIVE, fixups, warnings))
if (o.state == ODEBUG_STATE_ACTIVE)
case ODEBUG_STATE_ACTIVE:
obj->state = ODEBUG_STATE_ACTIVE;
case ODEBUG_STATE_ACTIVE:
case ODEBUG_STATE_ACTIVE:
case ODEBUG_STATE_ACTIVE:
case ODEBUG_STATE_ACTIVE: