OBJECT_ALLOCATED
if (!(object->flags & OBJECT_ALLOCATED))
if (!(object->flags & OBJECT_ALLOCATED))
} while (object->flags & OBJECT_ALLOCATED);
if (color_white(object) && (object->flags & OBJECT_ALLOCATED)
return (color_white(object) && object->flags & OBJECT_ALLOCATED) &&
WARN_ON(object->flags & OBJECT_ALLOCATED);
object->flags = OBJECT_ALLOCATED | objflags;
WARN_ON(!(object->flags & OBJECT_ALLOCATED));
object->flags &= ~OBJECT_ALLOCATED;