NUM_SCATTER_GATHER_ENTRIES
* ((Buffer2Length != 0) ? (NUM_SCATTER_GATHER_ENTRIES * 2) :
NUM_SCATTER_GATHER_ENTRIES)
NUM_SCATTER_GATHER_ENTRIES;
#if NUM_SCATTER_GATHER_ENTRIES > 1
for (j = 0; j < NUM_SCATTER_GATHER_ENTRIES - 1; j += 1) {
NUM_SCATTER_GATHER_ENTRIES;
#if NUM_SCATTER_GATHER_ENTRIES > 1
for (j = 0; j < NUM_SCATTER_GATHER_ENTRIES - 1; j++) {