NV_TILE_GOB_WIDTH_BYTES
return DIV_ROUND_UP(stride, NV_TILE_GOB_WIDTH_BYTES);
return nouveau_get_gob_height(family) * NV_TILE_GOB_WIDTH_BYTES;
blk_x = (x * 4) / NV_TILE_GOB_WIDTH_BYTES;
return ((blk_y * blk_columns) + blk_x) * NV_TILE_GOB_WIDTH_BYTES * nv50_panic_blk_h;
x = x % (NV_TILE_GOB_WIDTH_BYTES / 4);
off = blk_off + x * 4 + y * NV_TILE_GOB_WIDTH_BYTES;