NV_ARCH_10
if (par->Architecture >= NV_ARCH_10)
if (par->Architecture < NV_ARCH_10) {
if (par->Architecture == NV_ARCH_10) {
if (par->Architecture >= NV_ARCH_10) {
if (par->Architecture >= NV_ARCH_10) {
case NV_ARCH_10:
par->twoHeads = (par->Architecture >= NV_ARCH_10) &&
par->WaitVSyncPossible = (par->Architecture >= NV_ARCH_10) &&
case NV_ARCH_10:
arch = NV_ARCH_10;
par->ScratchBufferSize = (par->Architecture < NV_ARCH_10) ? 8 * 1024 :
if (par->Architecture >= NV_ARCH_10)
arch = NV_ARCH_10;
if(default_par->riva.Architecture == NV_ARCH_10 ||
case NV_ARCH_10:
if (par->riva.Architecture >= NV_ARCH_10)
case NV_ARCH_10:
case NV_ARCH_10:
case NV_ARCH_10:
case NV_ARCH_10:
case NV_ARCH_10:
if(chip->Architecture == NV_ARCH_10) {
case NV_ARCH_10:
case NV_ARCH_10: