NPC_DFT_RULE_START_ID
for (i = NPC_DFT_RULE_START_ID, j = 0; i < NPC_DFT_RULE_MAX_ID; i++,
for (i = NPC_DFT_RULE_START_ID; i < NPC_DFT_RULE_MAX_ID; i++) {
for (i = NPC_DFT_RULE_START_ID, k = 0; i < NPC_DFT_RULE_MAX_ID &&
for (int p = NPC_DFT_RULE_START_ID; p < i; p++) {
NPC_DFT_RULE_PROMISC_ID = NPC_DFT_RULE_START_ID,