NPC_LT_LD_UDP
NPC_LID_LD, NPC_LT_LD_UDP,
NPC_LID_LD, NPC_LT_LD_UDP,
NPC_LID_LD, NPC_LT_LD_UDP,
NPC_LID_LD, NPC_LT_LD_UDP,
NPC_LID_LD, NPC_LT_LD_UDP,
NPC_LID_LD, NPC_LT_LD_UDP,
NPC_LID_LD, NPC_LT_LD_UDP,
NPC_LID_LD, NPC_LT_LD_UDP,
NPC_LID_LD, NPC_LT_LD_UDP,
NPC_LID_LD, NPC_LT_LD_UDP,
NPC_LID_LD, NPC_LT_LD_UDP,
NPC_LID_LD, NPC_LT_LD_UDP,
.ltype_match = NPC_LT_LD_UDP,
[NPC_LT_LD_UDP] = {
[NPC_LT_LD_UDP] = {
BUILD_BUG_ON((int)NPC_LT_LD_UDP !=
field->ltype_match |= NPC_LT_LD_UDP;
NPC_SCAN_HDR(NPC_SPORT_UDP, NPC_LID_LD, NPC_LT_LD_UDP, 0, 2);
NPC_SCAN_HDR(NPC_DPORT_UDP, NPC_LID_LD, NPC_LT_LD_UDP, 2, 2);
npc_update_entry(rvu, NPC_LD, entry, NPC_LT_LD_UDP,