MSM_GPU_SUBMIT_STATS_COUNT
unsigned int index = submit->seqno % MSM_GPU_SUBMIT_STATS_COUNT;
unsigned int index = submit->seqno % MSM_GPU_SUBMIT_STATS_COUNT;
int index = submit->seqno % MSM_GPU_SUBMIT_STATS_COUNT;
volatile struct msm_gpu_submit_stats stats[MSM_GPU_SUBMIT_STATS_COUNT];