MODULE_STATE_UNFORMED
if (mod->state == MODULE_STATE_UNFORMED) \
bool early = me->state == MODULE_STATE_UNFORMED;
bool early = me->state == MODULE_STATE_UNFORMED;
if (mod->state == MODULE_STATE_UNFORMED)
if (mod->state == MODULE_STATE_UNFORMED)
if (mod->state == MODULE_STATE_UNFORMED)
if (mod->state == MODULE_STATE_UNFORMED)
if (mod->state == MODULE_STATE_UNFORMED)
mod->state = MODULE_STATE_UNFORMED;
BUG_ON(mod && mod->state == MODULE_STATE_UNFORMED);
old->state == MODULE_STATE_UNFORMED) {
mod->state = MODULE_STATE_UNFORMED;
BUG_ON(mod->state == MODULE_STATE_UNFORMED);
if (mod->state == MODULE_STATE_UNFORMED)
if (mod->state == MODULE_STATE_UNFORMED)
if (mod->state == MODULE_STATE_UNFORMED)
if (mod->state == MODULE_STATE_UNFORMED)
if (!even_unformed && mod->state == MODULE_STATE_UNFORMED)
if (mod->state == MODULE_STATE_UNFORMED)
if (mod->state == MODULE_STATE_UNFORMED)
case MODULE_STATE_UNFORMED:
case MODULE_STATE_UNFORMED:
[MODULE_STATE_UNFORMED] = "[MODULE_STATE_UNFORMED] Still setting it up",
[MODULE_STATE_UNFORMED] = "[MODULE_STATE_UNFORMED] Still setting it up",
[MODULE_STATE_UNFORMED] = "[MODULE_STATE_UNFORMED] Still setting it up",
[MODULE_STATE_UNFORMED] = "[MODULE_STATE_UNFORMED] Still setting it up",
[MODULE_STATE_UNFORMED] = "[MODULE_STATE_UNFORMED] Still setting it up",