MLXSW_SP_POLICER_TYPE_MAX
for (i = 0; i < MLXSW_SP_POLICER_TYPE_MAX + 1; i++) {
for (i = MLXSW_SP_POLICER_TYPE_MAX; i >= 0; i--) {
struct mlxsw_sp_policer_family *family_arr[MLXSW_SP_POLICER_TYPE_MAX + 1];