MIN_HEIGHT
(src_h > MAX_HEIGHT) || (src_h < MIN_HEIGHT) ||
(dst_h > MAX_HEIGHT) || (dst_h < MIN_HEIGHT)) {
dev->mode_config.min_height = MIN_HEIGHT;
det->height = MIN_HEIGHT;
.min_height = MIN_HEIGHT,
.min_height = MIN_HEIGHT,
video->pix_fmt.height = timing->height ? timing->height : MIN_HEIGHT;
fsize->stepwise.min_height = MIN_HEIGHT;
&f->fmt.pix.height, MIN_HEIGHT, MAX_HEIGHT, 0, 0);
(u32)MIN_HEIGHT, (u32)MAX_HEIGHT);
s->r.width < MIN_WIDTH || s->r.height < MIN_HEIGHT) {
pix->height = clamp(pix->height, MIN_HEIGHT, MAX_HEIGHT);
q_data->visible_height = clamp(s->r.height, MIN_HEIGHT,
fsize->stepwise.min_height = MIN_HEIGHT;
params->height < MIN_HEIGHT)
if (w < MIN_WIDTH || w > MAX_WIDTH || h < MIN_HEIGHT || h > MAX_HEIGHT)
pix->height = clamp(pix->height, MIN_HEIGHT, MAX_HEIGHT);
pix_mp->height = clamp(pix_mp->height, MIN_HEIGHT, MAX_HEIGHT);
0, 0, MIN_WIDTH, MIN_HEIGHT
fsize->stepwise.min_height = MIN_HEIGHT;
if (fival->height < MIN_HEIGHT || fival->height > MAX_HEIGHT * MAX_ZOOM)