MESH_PATH_RESOLVING
if (mpath->flags & MESH_PATH_RESOLVING)
if (mpath->flags & MESH_PATH_RESOLVING) {
mpath->flags |= MESH_PATH_RESOLVING;
} else if (!(mpath->flags & MESH_PATH_RESOLVING) ||
mpath->flags &= ~MESH_PATH_RESOLVING;
if (!(mpath->flags & MESH_PATH_RESOLVING) &&
MESH_PATH_RESOLVING))
(!(mpath->flags & MESH_PATH_RESOLVING))) {
mpath->flags &= ~(MESH_PATH_RESOLVING | MESH_PATH_RESOLVED);
mpath->flags &= ~(MESH_PATH_RESOLVING |
if ((!(mpath->flags & (MESH_PATH_ACTIVE | MESH_PATH_RESOLVING)) ||
if ((!(mpath->flags & MESH_PATH_RESOLVING)) &&
mpath->flags |= MESH_PATH_RESOLVING | MESH_PATH_DELETED;
MESH_PATH_RESOLVING)))