MESH_PATH_RESOLVED
if (mpath->flags & MESH_PATH_RESOLVED)
mpath->flags |= MESH_PATH_ACTIVE | MESH_PATH_RESOLVED;
mpath->flags &= ~MESH_PATH_RESOLVED;
mpath->flags & MESH_PATH_RESOLVED) {
if (mpath->flags & MESH_PATH_RESOLVED ||
mpath->flags &= ~(MESH_PATH_RESOLVING | MESH_PATH_RESOLVED);
MESH_PATH_RESOLVED |