MESH_PATH_FIXED
if (mpath->flags & MESH_PATH_FIXED)
if (mpath->flags & (MESH_PATH_DELETED | MESH_PATH_FIXED)) {
if (mpath->flags & (MESH_PATH_REQ_QUEUED | MESH_PATH_FIXED |
if (mpath->flags & MESH_PATH_FIXED)
if ((mpath->flags & MESH_PATH_FIXED) ||
!(mpath->flags & MESH_PATH_FIXED) &&
!(mpath->flags & MESH_PATH_FIXED) && (ttl != 0)) {
mpath->flags = MESH_PATH_FIXED | MESH_PATH_SN_VALID;
(!(mpath->flags & MESH_PATH_FIXED)) &&
!(mpath->flags & MESH_PATH_FIXED);
!(mpath->flags & MESH_PATH_FIXED)) {