MAX_RADEON_LEVEL
63 * FB_BACKLIGHT_MAX / MAX_RADEON_LEVEL,
217 * FB_BACKLIGHT_MAX / MAX_RADEON_LEVEL);
FB_BACKLIGHT_MAX / MAX_RADEON_LEVEL;
else if (rlevel > MAX_RADEON_LEVEL)
rlevel = MAX_RADEON_LEVEL;
rlevel = MAX_RADEON_LEVEL - rlevel;