MAX_RESOLVE_DEPTH
if (env->top_stack == MAX_RESOLVE_DEPTH)
for (i = 0; i < MAX_RESOLVE_DEPTH; i++) {
struct resolve_vertex stack[MAX_RESOLVE_DEPTH];
if (level >= MAX_RESOLVE_DEPTH)
for (i = 0; i < MAX_RESOLVE_DEPTH && btf_type_is_array(var_type); i++) {
if (i == MAX_RESOLVE_DEPTH)
MAX_RESOLVE_DEPTH);
for (i = 0; i < MAX_RESOLVE_DEPTH && !btf_type_is_void_or_null(t); i++) {
while (depth < MAX_RESOLVE_DEPTH &&
if (depth == MAX_RESOLVE_DEPTH || btf_type_is_void_or_null(t))