MAX_QUAD_DEPTH
for (element = 0; element < MAX_QUAD_DEPTH; element++) {
for (info = 0; info < MAX_QUAD_DEPTH; info++) {
for (info = 0; info < MAX_QUAD_DEPTH; info++) {
for (info = 0; info < MAX_QUAD_DEPTH; info++) {
for (info = 0 ; info < MAX_QUAD_DEPTH; info++) {