MAX_LEVEL
*state = MAX_LEVEL;
if (state > MAX_LEVEL)
atylevel = MAX_LEVEL -
(info->bl_curve[level] * FB_BACKLIGHT_MAX / MAX_LEVEL);
else if (atylevel > MAX_LEVEL)
atylevel = MAX_LEVEL;
63 * FB_BACKLIGHT_MAX / MAX_LEVEL,
219 * FB_BACKLIGHT_MAX / MAX_LEVEL);
atylevel = info->bl_curve[level] * FB_BACKLIGHT_MAX / MAX_LEVEL;
else if (atylevel > MAX_LEVEL)
atylevel = MAX_LEVEL;
0x3F * FB_BACKLIGHT_MAX / MAX_LEVEL,
0xFF * FB_BACKLIGHT_MAX / MAX_LEVEL);
0x158 * FB_BACKLIGHT_MAX / MAX_LEVEL,
0x534 * FB_BACKLIGHT_MAX / MAX_LEVEL);
#define LEVEL_STEP ((MAX_LEVEL - MIN_LEVEL) / FB_BACKLIGHT_MAX)
else if (nlevel > MAX_LEVEL)
nlevel = MAX_LEVEL;
#define LEVEL_STEP ((MAX_LEVEL - MIN_LEVEL) / FB_BACKLIGHT_MAX)
else if (nlevel > MAX_LEVEL)
nlevel = MAX_LEVEL;
MIN_LEVEL * FB_BACKLIGHT_MAX / MAX_LEVEL,
if (level >= MAX_LEVEL) {