MAX_FINGER_ORIENTATION
MAX_FINGER_ORIENTATION - le16_to_int(f->orientation));
-MAX_FINGER_ORIENTATION, MAX_FINGER_ORIENTATION,
{ SN_ORIENT, -MAX_FINGER_ORIENTATION, MAX_FINGER_ORIENTATION }
{ SN_ORIENT, -MAX_FINGER_ORIENTATION, MAX_FINGER_ORIENTATION }
{ SN_ORIENT, -MAX_FINGER_ORIENTATION, MAX_FINGER_ORIENTATION }
{ SN_ORIENT, -MAX_FINGER_ORIENTATION, MAX_FINGER_ORIENTATION }
{ SN_ORIENT, -MAX_FINGER_ORIENTATION, MAX_FINGER_ORIENTATION }
{ SN_ORIENT, -MAX_FINGER_ORIENTATION, MAX_FINGER_ORIENTATION }
{ SN_ORIENT, -MAX_FINGER_ORIENTATION, MAX_FINGER_ORIENTATION }
{ SN_ORIENT, -MAX_FINGER_ORIENTATION, MAX_FINGER_ORIENTATION }
{ SN_ORIENT, -MAX_FINGER_ORIENTATION, MAX_FINGER_ORIENTATION }
{ SN_ORIENT, -MAX_FINGER_ORIENTATION, MAX_FINGER_ORIENTATION }
{ SN_ORIENT, -MAX_FINGER_ORIENTATION, MAX_FINGER_ORIENTATION }
{ SN_ORIENT, -MAX_FINGER_ORIENTATION, MAX_FINGER_ORIENTATION }
{ SN_ORIENT, -MAX_FINGER_ORIENTATION, MAX_FINGER_ORIENTATION }
MAX_FINGER_ORIENTATION - raw2int(f->orientation));