MATCH3D
MATCH3D(3DSTATE_BTD);
MATCH3D(3DSTATE_VF_STATISTICS);
MATCH3D(3DSTATE_DRAWING_RECTANGLE_FAST);
MATCH3D(3DSTATE_CLEAR_PARAMS);
MATCH3D(3DSTATE_DEPTH_BUFFER);
MATCH3D(3DSTATE_STENCIL_BUFFER);
MATCH3D(3DSTATE_HIER_DEPTH_BUFFER);
MATCH3D(3DSTATE_VERTEX_BUFFERS);
MATCH3D(3DSTATE_VERTEX_ELEMENTS);
MATCH3D(3DSTATE_INDEX_BUFFER);
MATCH3D(3DSTATE_VF);
MATCH3D(3DSTATE_MULTISAMPLE);
MATCH3D(3DSTATE_CC_STATE_POINTERS);
MATCH3D(3DSTATE_SCISSOR_STATE_POINTERS);
MATCH3D(3DSTATE_VS);
MATCH3D(3DSTATE_GS);
MATCH3D(3DSTATE_CLIP);
MATCH3D(3DSTATE_SF);
MATCH3D(3DSTATE_WM);
MATCH3D(3DSTATE_CONSTANT_VS);
MATCH3D(3DSTATE_CONSTANT_GS);
MATCH3D(3DSTATE_CONSTANT_PS);
MATCH3D(3DSTATE_SAMPLE_MASK);
MATCH3D(3DSTATE_CONSTANT_HS);
MATCH3D(3DSTATE_CONSTANT_DS);
MATCH3D(3DSTATE_HS);
MATCH3D(3DSTATE_TE);
MATCH3D(3DSTATE_DS);
MATCH3D(3DSTATE_STREAMOUT);
MATCH3D(3DSTATE_SBE);
MATCH3D(3DSTATE_PS);
MATCH3D(3DSTATE_VIEWPORT_STATE_POINTERS_SF_CLIP);
MATCH3D(3DSTATE_CPS_POINTERS);
MATCH3D(3DSTATE_VIEWPORT_STATE_POINTERS_CC);
MATCH3D(3DSTATE_BLEND_STATE_POINTERS);
MATCH3D(3DSTATE_BINDING_TABLE_POINTERS_VS);
MATCH3D(3DSTATE_BINDING_TABLE_POINTERS_HS);
MATCH3D(3DSTATE_BINDING_TABLE_POINTERS_DS);
MATCH3D(3DSTATE_BINDING_TABLE_POINTERS_GS);
MATCH3D(3DSTATE_BINDING_TABLE_POINTERS_PS);
MATCH3D(3DSTATE_SAMPLER_STATE_POINTERS_VS);
MATCH3D(3DSTATE_SAMPLER_STATE_POINTERS_HS);
MATCH3D(3DSTATE_SAMPLER_STATE_POINTERS_DS);
MATCH3D(3DSTATE_SAMPLER_STATE_POINTERS_GS);
MATCH3D(3DSTATE_SAMPLER_STATE_POINTERS_PS);
MATCH3D(3DSTATE_VF_INSTANCING);
MATCH3D(3DSTATE_VF_SGVS);
MATCH3D(3DSTATE_VF_TOPOLOGY);
MATCH3D(3DSTATE_WM_CHROMAKEY);
MATCH3D(3DSTATE_PS_BLEND);
MATCH3D(3DSTATE_WM_DEPTH_STENCIL);
MATCH3D(3DSTATE_PS_EXTRA);
MATCH3D(3DSTATE_RASTER);
MATCH3D(3DSTATE_SBE_SWIZ);
MATCH3D(3DSTATE_WM_HZ_OP);
MATCH3D(3DSTATE_VF_COMPONENT_PACKING);
MATCH3D(3DSTATE_VF_SGVS_2);
MATCH3D(3DSTATE_VFG);
MATCH3D(3DSTATE_URB_ALLOC_VS);
MATCH3D(3DSTATE_URB_ALLOC_HS);
MATCH3D(3DSTATE_URB_ALLOC_DS);
MATCH3D(3DSTATE_URB_ALLOC_GS);
MATCH3D(3DSTATE_SO_BUFFER_INDEX_0);
MATCH3D(3DSTATE_SO_BUFFER_INDEX_1);
MATCH3D(3DSTATE_SO_BUFFER_INDEX_2);
MATCH3D(3DSTATE_SO_BUFFER_INDEX_3);
MATCH3D(3DSTATE_PRIMITIVE_REPLICATION);
MATCH3D(3DSTATE_TBIMR_TILE_PASS_INFO);
MATCH3D(3DSTATE_AMFS);
MATCH3D(3DSTATE_DEPTH_BOUNDS);
MATCH3D(3DSTATE_AMFS_TEXTURE_POINTERS);
MATCH3D(3DSTATE_CONSTANT_TS_POINTER);
MATCH3D(3DSTATE_MESH_CONTROL);
MATCH3D(3DSTATE_MESH_DISTRIB);
MATCH3D(3DSTATE_TASK_REDISTRIB);
MATCH3D(3DSTATE_MESH_SHADER);
MATCH3D(3DSTATE_MESH_SHADER_DATA);
MATCH3D(3DSTATE_TASK_CONTROL);
MATCH3D(3DSTATE_TASK_SHADER);
MATCH3D(3DSTATE_TASK_SHADER_DATA);
MATCH3D(3DSTATE_URB_ALLOC_MESH);
MATCH3D(3DSTATE_URB_ALLOC_TASK);
MATCH3D(3DSTATE_CLIP_MESH);
MATCH3D(3DSTATE_SBE_MESH);
MATCH3D(3DSTATE_CPSIZE_CONTROL_BUFFER);
MATCH3D(3DSTATE_COARSE_PIXEL);
MATCH3D(3DSTATE_DRAWING_RECTANGLE);
MATCH3D(3DSTATE_CHROMA_KEY);
MATCH3D(3DSTATE_POLY_STIPPLE_OFFSET);
MATCH3D(3DSTATE_POLY_STIPPLE_PATTERN);
MATCH3D(3DSTATE_LINE_STIPPLE);
MATCH3D(3DSTATE_AA_LINE_PARAMETERS);
MATCH3D(3DSTATE_MONOFILTER_SIZE);
MATCH3D(3DSTATE_PUSH_CONSTANT_ALLOC_VS);
MATCH3D(3DSTATE_PUSH_CONSTANT_ALLOC_HS);
MATCH3D(3DSTATE_PUSH_CONSTANT_ALLOC_DS);
MATCH3D(3DSTATE_PUSH_CONSTANT_ALLOC_GS);
MATCH3D(3DSTATE_PUSH_CONSTANT_ALLOC_PS);
MATCH3D(3DSTATE_SO_DECL_LIST);
MATCH3D(3DSTATE_SO_BUFFER);
MATCH3D(3DSTATE_BINDING_TABLE_POOL_ALLOC);
MATCH3D(3DSTATE_SAMPLE_PATTERN);
MATCH3D(3DSTATE_3D_MODE);
MATCH3D(3DSTATE_SUBSLICE_HASH_TABLE);
MATCH3D(3DSTATE_SLICE_TABLE_STATE_POINTERS);
MATCH3D(3DSTATE_PTBR_TILE_PASS_INFO);