MAPLE_NODE_SLOTS
void __rcu *slot[MAPLE_NODE_SLOTS];
#define MAPLE_ALLOC_SLOTS (MAPLE_NODE_SLOTS - 1)
#define MAPLE_ALLOC_SLOTS (MAPLE_NODE_SLOTS - 2)
[maple_dense] = MAPLE_NODE_SLOTS,
[maple_dense] = MAPLE_NODE_SLOTS,
mas->offset = MAPLE_NODE_SLOTS;
mas->offset = MAPLE_NODE_SLOTS;
[maple_dense] = MAPLE_NODE_SLOTS / 2,
if (unlikely(mas->offset == MAPLE_NODE_SLOTS))
for (i = 0; i < MAPLE_NODE_SLOTS; i++) {
#define MAPLE_32BIT (MAPLE_NODE_SLOTS > 31)
mas->offset = MAPLE_NODE_SLOTS;
if (likely(mas->offset != MAPLE_NODE_SLOTS))
#define MAPLE_32BIT (MAPLE_NODE_SLOTS > 31)