MALIDP_ROTATED_MASK
if (pstate->rotation & MALIDP_ROTATED_MASK) {
if ((pstate->rotation & MALIDP_ROTATED_MASK) || fb->modifier)
if ((pstate->rotation & MALIDP_ROTATED_MASK) || fb->modifier) {
if (state->rotation & MALIDP_ROTATED_MASK) {
bool rotated = new_plane_state->rotation & MALIDP_ROTATED_MASK;
if (new_plane_state->rotation & MALIDP_ROTATED_MASK) {