LZX_NUM_ALIGNED_OFFSET_BITS
if ((num_extra_bits & ones_if_aligned) >= LZX_NUM_ALIGNED_OFFSET_BITS) {
LZX_NUM_ALIGNED_OFFSET_BITS)
<< LZX_NUM_ALIGNED_OFFSET_BITS;
#define LZX_ALIGNEDCODE_NUM_SYMBOLS (1 << LZX_NUM_ALIGNED_OFFSET_BITS)
#define LZX_ALIGNED_OFFSET_BITMASK ((1 << LZX_NUM_ALIGNED_OFFSET_BITS) - 1)