LUT_3D_READY
if (!dsb && intel_de_read(display, LUT_3D_CTL(pipe)) & LUT_3D_READY) {
if (!dsb && intel_de_read(display, LUT_3D_CTL(pipe)) & LUT_3D_READY) {
val = LUT_3D_ENABLE | LUT_3D_READY | LUT_3D_BIND_PLANE_1;