LR
ctrl->vrs[PC] = ctrl->vrs[LR];
ctrl->vrs[FP], ctrl->vrs[SP], ctrl->vrs[LR], ctrl->vrs[PC]);
ctrl.vrs[LR] = frame->lr;
ctrl.vrs[PC] = ctrl.vrs[LR];
frame->lr = ctrl.vrs[LR];
LR(0x80);
LR(0x82); LR(0x83);
LR(0x84); LR(0x85);
LR(i);
LR(0xB0); /* output: monitor */
LR(0xB1); /* ??? */
LR(0x8C); /* must be set... */
LR(0x8D); /* defaults to 0x10: test signal */
LR(0xB9); /* defaults to 0x2C: too bright */
LR(0xBF); /* makes picture stable */
LR(0x00); LR(0x01); LR(0x02); LR(0x03);
LR(0x04);
LR(0x2C);
LR(0x08);
LR(0x0A);
LR(0x09);
LR(0x29);
LR(0x0B);
LR(0x0C);
LR(0x20); /* saturation #1 */
LR(0x22); /* saturation #2 */
LR(0x25); /* hue */
LR(0x34);
LR(0x33);
LR(0x19);
LR(0x12);
LR(0x3B);
LR(0x13);
LR(0x39);
LR(0x1D);
LR(0x3A);
LR(0x24);
LR(0x14);
LR(0x15);
LR(0x16);
LR(0x1A);
LR(0x1B);
LR(0x1C);
LR(0x23);
LR(0x26);
LR(0x28);
LR(0x27);
LR(0x21);
LR(0x37);
LR(0x38);
LR(0x80); /* 04 1A 91 or 05 21 91 */
LR(0x81);
LR(0x82);
LR(0x90); /* 4D 50 52 or 4E 05 45 */
LR(0x91);
LR(0x92);
LR(0xBE);
LR(0xC2);
LR(0x20); /* saturation #1 */
LR(0x22); /* saturation #2 */
LR(0x93); /* whoops */
LR(0x20); /* oh, saturation #1 again */
LR(0x22); /* oh, saturation #2 again */
LR(0x25); /* hue */
LR(0x83);
LR(0x84);
LR(0x85);
LR(0x86);
LR(0x87);
LR(0x88);
LR(0x89);
LR(0x8A);
LR(0x8B);
LR(0x33);
LR(0x19);
LR(0x12);
LR(0x3B);
LR(0x13);
LR(0x39);
LR(0x1D);
LR(0x3A);
LR(0x24);
LR(0x14);
LR(0x15);
LR(0x16);
LR(0x1A);
LR(0x1B);
LR(0x1C);
LR(0x23);
LR(0x26);
LR(0x28);
LR(0x27);
LR(0x21);
LR(0x37);
LR(0x38);
LR(0xB0); /* output mode */
LR(0x90);
LR(0xBE);
LR(0xC2);
LR(0x80);
LR(0x81);
LR(0x82);
LR(0xB3);
LR(0x94);
__DEFINE_LINK_MODE_NAME(10000, LR, Full),
__DEFINE_LINK_MODE_PARAMS(10000, LR, Full, L),