LOOPBACK_PHYXS
[LOOPBACK_PHYXS] = "PHYXS",
[LOOPBACK_PHYXS] = "PHYXS",
else if (efx->loopback_mode == LOOPBACK_PHYXS)
#define SFX7101_LOOPBACKS ((1 << LOOPBACK_PHYXS) | \
efx->loopback_mode == LOOPBACK_PHYXS);
BUILD_BUG_ON(LOOPBACK_PHYXS != MC_CMD_LOOPBACK_PHYXS);
[LOOPBACK_PHYXS] = "PHYXS",
BUILD_BUG_ON(LOOPBACK_PHYXS != MC_CMD_LOOPBACK_PHYXS);