LED_REJECT_NAME_CONFLICT
else if (ret && led_cdev->flags & LED_REJECT_NAME_CONFLICT)
cdev_clash->flags |= LED_REJECT_NAME_CONFLICT;
keyboard_led->cdev.flags |= LED_CORE_SUSPENDRESUME | LED_REJECT_NAME_CONFLICT;
data->led_mc_cdev.led_cdev.flags = LED_REJECT_NAME_CONFLICT;