LCD_WINCTRL1_SZY
LCD_WINCTRL1_SZY);
val |= (((pdata->ysize) - 1) & LCD_WINCTRL1_SZY);
pdata->ysize = (lcd->window[plane].winctrl1 & LCD_WINCTRL1_SZY) + 1;
winctrl1 &= ~(LCD_WINCTRL1_SZX | LCD_WINCTRL1_SZY);