LCD_WINCTRL1_PO
val = lcd->window[plane].winctrl1 & ~(LCD_WINCTRL1_PO);
val |= ((pdata->pixel_order << 22) & LCD_WINCTRL1_PO);
pdata->pixel_order = (lcd->window[plane].winctrl1 & LCD_WINCTRL1_PO) >> 22;