Symbol: L4_PORT
drivers/input/gameport/lightning.c
108
outb(L4_SELECT_ANALOG, L4_PORT);
drivers/input/gameport/lightning.c
109
outb(L4_SELECT_DIGITAL + (port >> 2), L4_PORT);
drivers/input/gameport/lightning.c
110
if (inb(L4_PORT) & L4_BUSY)
drivers/input/gameport/lightning.c
113
outb(L4_CMD_GETCAL, L4_PORT);
drivers/input/gameport/lightning.c
117
if (inb(L4_PORT) != L4_SELECT_DIGITAL + (port >> 2))
drivers/input/gameport/lightning.c
122
outb(port & 3, L4_PORT);
drivers/input/gameport/lightning.c
127
cal[i] = inb(L4_PORT);
drivers/input/gameport/lightning.c
132
out: outb(L4_SELECT_ANALOG, L4_PORT);
drivers/input/gameport/lightning.c
144
outb(L4_SELECT_ANALOG, L4_PORT);
drivers/input/gameport/lightning.c
145
outb(L4_SELECT_DIGITAL + (port >> 2), L4_PORT);
drivers/input/gameport/lightning.c
146
if (inb(L4_PORT) & L4_BUSY)
drivers/input/gameport/lightning.c
149
outb(L4_CMD_SETCAL, L4_PORT);
drivers/input/gameport/lightning.c
153
if (inb(L4_PORT) != L4_SELECT_DIGITAL + (port >> 2))
drivers/input/gameport/lightning.c
158
outb(port & 3, L4_PORT);
drivers/input/gameport/lightning.c
163
outb(cal[i], L4_PORT);
drivers/input/gameport/lightning.c
168
out: outb(L4_SELECT_ANALOG, L4_PORT);
drivers/input/gameport/lightning.c
227
gameport_set_phys(port, "isa%04x/gameport%d", L4_PORT, idx);
drivers/input/gameport/lightning.c
230
port->io = L4_PORT;
drivers/input/gameport/lightning.c
242
outb(L4_SELECT_ANALOG, L4_PORT);
drivers/input/gameport/lightning.c
243
outb(L4_SELECT_DIGITAL + card_no, L4_PORT);
drivers/input/gameport/lightning.c
245
if (inb(L4_PORT) & L4_BUSY)
drivers/input/gameport/lightning.c
247
outb(L4_CMD_ID, L4_PORT);
drivers/input/gameport/lightning.c
252
if (inb(L4_PORT) != L4_SELECT_DIGITAL + card_no)
drivers/input/gameport/lightning.c
257
if (inb(L4_PORT) != L4_ID)
drivers/input/gameport/lightning.c
262
rev = inb(L4_PORT);
drivers/input/gameport/lightning.c
272
card_no ? "secondary" : "primary", rev >> 4, rev, L4_PORT);
drivers/input/gameport/lightning.c
289
if (!request_region(L4_PORT, 1, "lightning"))
drivers/input/gameport/lightning.c
296
outb(L4_SELECT_ANALOG, L4_PORT);
drivers/input/gameport/lightning.c
299
release_region(L4_PORT, 1);
drivers/input/gameport/lightning.c
317
outb(L4_SELECT_ANALOG, L4_PORT);
drivers/input/gameport/lightning.c
318
release_region(L4_PORT, 1);
drivers/input/gameport/lightning.c
49
while ((inb(L4_PORT) & L4_BUSY) && t > 0) t--;
drivers/input/gameport/lightning.c
63
outb(L4_SELECT_ANALOG, L4_PORT);
drivers/input/gameport/lightning.c
64
outb(L4_SELECT_DIGITAL + (l4->port >> 2), L4_PORT);
drivers/input/gameport/lightning.c
66
if (inb(L4_PORT) & L4_BUSY) goto fail;
drivers/input/gameport/lightning.c
67
outb(l4->port & 3, L4_PORT);
drivers/input/gameport/lightning.c
70
status = inb(L4_PORT);
drivers/input/gameport/lightning.c
75
axes[i] = inb(L4_PORT);
drivers/input/gameport/lightning.c
81
*buttons = inb(L4_PORT) & 0x0f;
drivers/input/gameport/lightning.c
86
fail: outb(L4_SELECT_ANALOG, L4_PORT);
drivers/input/gameport/lightning.c
96
outb(L4_SELECT_ANALOG, L4_PORT);