KEY_FLAG_UPLOADED_TO_HARDWARE
if (key->flags & KEY_FLAG_UPLOADED_TO_HARDWARE &&
if (key->flags & KEY_FLAG_UPLOADED_TO_HARDWARE &&
if (!(key->flags & KEY_FLAG_UPLOADED_TO_HARDWARE))
if (!(key->flags & KEY_FLAG_UPLOADED_TO_HARDWARE))
if (key->flags & KEY_FLAG_UPLOADED_TO_HARDWARE &&
key->flags &= ~KEY_FLAG_UPLOADED_TO_HARDWARE;
key->flags |= KEY_FLAG_UPLOADED_TO_HARDWARE;
if (!(key->flags & KEY_FLAG_UPLOADED_TO_HARDWARE))
key->flags &= ~KEY_FLAG_UPLOADED_TO_HARDWARE;
if (!(old->flags & KEY_FLAG_UPLOADED_TO_HARDWARE))
if (old->flags & KEY_FLAG_UPLOADED_TO_HARDWARE) {
new->flags |= KEY_FLAG_UPLOADED_TO_HARDWARE;
if (!(key->flags & KEY_FLAG_UPLOADED_TO_HARDWARE) ||
key->flags & KEY_FLAG_UPLOADED_TO_HARDWARE &&
if (!(build.key->flags & KEY_FLAG_UPLOADED_TO_HARDWARE))
if (key && (!(key->flags & KEY_FLAG_UPLOADED_TO_HARDWARE) ||
tx.key->flags & KEY_FLAG_UPLOADED_TO_HARDWARE)
if (tx->key && tx->key->flags & KEY_FLAG_UPLOADED_TO_HARDWARE)
tx->key->flags & KEY_FLAG_UPLOADED_TO_HARDWARE)