KFD_MAX_NUM_SE
uint32_t cu_per_sh[KFD_MAX_NUM_SE][KFD_MAX_NUM_SH_PER_SE] = {0};
if (gfx_info->max_shader_engines > KFD_MAX_NUM_SE) {
uint32_t se_mask[KFD_MAX_NUM_SE] = {0};
uint32_t se_mask[KFD_MAX_NUM_SE] = {0};
uint32_t se_mask[KFD_MAX_NUM_SE] = {0};