KASAN_SHADOW_OFFSET
+ KASAN_SHADOW_OFFSET)
#define KASAN_SHADOW_START ((KASAN_SHADOW_END >> 3) + KASAN_SHADOW_OFFSET)
BUILD_BUG_ON((KASAN_SHADOW_END - (1UL << 29)) != KASAN_SHADOW_OFFSET);
#define KASAN_SHADOW_END ((UL(1) << (64 - KASAN_SHADOW_SCALE_SHIFT)) + KASAN_SHADOW_OFFSET)
BUILD_BUG_ON(KASAN_SHADOW_OFFSET !=
#define KASAN_SHADOW_START (KASAN_SHADOW_OFFSET + \
BUILD_BUG_ON(KASAN_SHADOW_OFFSET !=
#define KASAN_SHADOW_START KASAN_SHADOW_OFFSET
#define KASAN_SHADOW_START (KASAN_SHADOW_OFFSET)
#define KASAN_SHADOW_START (KASAN_SHADOW_OFFSET + \
BUILD_BUG_ON(KASAN_SHADOW_OFFSET != KASAN_SHADOW_START -
+ KASAN_SHADOW_OFFSET;
return (void *)(((unsigned long)shadow_addr - KASAN_SHADOW_OFFSET)
if (addr < KASAN_SHADOW_OFFSET)