IPU3_UAPI_ISP_VEC_ELEMS
__u16 reserved1[IPU3_UAPI_ISP_VEC_ELEMS
__u16 reserved2[IPU3_UAPI_ISP_VEC_ELEMS
__u16 x[IPU3_UAPI_ISP_VEC_ELEMS];
__u16 a[IPU3_UAPI_ISP_VEC_ELEMS];
__u16 b[IPU3_UAPI_ISP_VEC_ELEMS];
__u16 c[IPU3_UAPI_ISP_VEC_ELEMS];
#define IMGU_OSYS_BLOCK_WIDTH (2 * IPU3_UAPI_ISP_VEC_ELEMS)
width = ALIGN(width, IPU3_UAPI_ISP_VEC_ELEMS / 4);
IPU3_UAPI_ISP_VEC_ELEMS;
const unsigned int f = IPU3_UAPI_ISP_VEC_ELEMS * 2;
2 * IPU3_UAPI_ISP_VEC_ELEMS);
IPU3_UAPI_ISP_VEC_ELEMS);
IPU3_UAPI_ISP_VEC_ELEMS);
IPU3_UAPI_ISP_VEC_ELEMS);
2 * IPU3_UAPI_ISP_VEC_ELEMS) + 2 * IMGU_GDC_BUF_X;
IPU3_UAPI_ISP_VEC_ELEMS);
.width_align = IPU3_UAPI_ISP_VEC_ELEMS,
.width_align = 2 * IPU3_UAPI_ISP_VEC_ELEMS,
2 * IPU3_UAPI_ISP_VEC_ELEMS);
.width_align = 2 * IPU3_UAPI_ISP_VEC_ELEMS,
IPU3_UAPI_ISP_VEC_ELEMS / cfg_ref->port_b.elems;
IPU3_UAPI_ISP_VEC_ELEMS / cfg_tnr->port_b.elems;
.width_align = 2 * IPU3_UAPI_ISP_VEC_ELEMS,
.width_align = 2 * IPU3_UAPI_ISP_VEC_ELEMS,
return ALIGN(width, IPU3_UAPI_ISP_VEC_ELEMS);