IPU_ROT_BIT_HFLIP
!(ctx->rot_mode & IPU_ROT_BIT_HFLIP);
(rot_mode & IPU_ROT_BIT_HFLIP)) ? 8 : 2;
!(ctx->rot_mode & IPU_ROT_BIT_HFLIP);
!(ctx->rot_mode & IPU_ROT_BIT_HFLIP);
if (ctx->rot_mode & IPU_ROT_BIT_HFLIP)
flipped_out_left = (ctx->rot_mode & IPU_ROT_BIT_HFLIP) ?
if (ctx->rot_mode & IPU_ROT_BIT_HFLIP)
IPU_ROTATE_HORIZ_FLIP = IPU_ROT_BIT_HFLIP,
IPU_ROTATE_180 = (IPU_ROT_BIT_VFLIP | IPU_ROT_BIT_HFLIP),
IPU_ROTATE_90_RIGHT_HFLIP = (IPU_ROT_BIT_90 | IPU_ROT_BIT_HFLIP),
IPU_ROT_BIT_VFLIP | IPU_ROT_BIT_HFLIP),