IPU3_CSS_QUEUE_IN
css_pipe->queue[IPU3_CSS_QUEUE_IN].fmt.mpix.width;
css_pipe->queue[IPU3_CSS_QUEUE_IN].fmt.mpix.height;
css_pipe->queue[IPU3_CSS_QUEUE_IN].css_fmt->bayer_order;
&css_pipe->queue[IPU3_CSS_QUEUE_IN].fmt.mpix;
ofs_x += css_pipe->queue[IPU3_CSS_QUEUE_IN].css_fmt->bayer_order ==
css_pipe->queue[IPU3_CSS_QUEUE_IN].css_fmt->bayer_order ==
ofs_y += css_pipe->queue[IPU3_CSS_QUEUE_IN].css_fmt->bayer_order ==
css_pipe->queue[IPU3_CSS_QUEUE_IN].css_fmt->bayer_order ==
[IPU3_CSS_QUEUE_IN] = {
&queue[IPU3_CSS_QUEUE_IN].fmt.mpix;
if (!imgu_css_queue_enabled(&queue[IPU3_CSS_QUEUE_IN]))
[IPU3_CSS_QUEUE_IN] = "in",
in = &q[IPU3_CSS_QUEUE_IN].fmt.mpix;
if (!imgu_css_queue_enabled(&q[IPU3_CSS_QUEUE_IN]) ||
[IMGU_ABI_EVTTYPE_INPUT_FRAME_DONE] = IPU3_CSS_QUEUE_IN,
IPU3_CSS_QUEUE_TO_FLAGS(IPU3_CSS_QUEUE_IN)
&css_pipe->queue[IPU3_CSS_QUEUE_IN];
if (queue == IPU3_CSS_QUEUE_IN)
[IPU3_CSS_QUEUE_IN] = CSS_QUEUE_IN_BUF_SIZE,
[IMGU_NODE_IN] = {IPU3_CSS_QUEUE_IN, "input"},
#define IMGU_QUEUE_MASTER IPU3_CSS_QUEUE_IN