IPU3_CSS_AUX_FRAME_REF
css_pipe->aux_frames[IPU3_CSS_AUX_FRAME_REF].bytesperline /
css_pipe->aux_frames[IPU3_CSS_AUX_FRAME_REF].bytesperpixel;
css_pipe->aux_frames[IPU3_CSS_AUX_FRAME_REF].height;
j = IPU3_CSS_AUX_FRAME_REF;
&css_pipe->aux_frames[IPU3_CSS_AUX_FRAME_REF].mem[i],
css_pipe->aux_frames[IPU3_CSS_AUX_FRAME_REF].bytesperpixel = BYPC;
css_pipe->aux_frames[IPU3_CSS_AUX_FRAME_REF].width =
css_pipe->aux_frames[IPU3_CSS_AUX_FRAME_REF].height =
h = css_pipe->aux_frames[IPU3_CSS_AUX_FRAME_REF].height;
css_pipe->aux_frames[IPU3_CSS_AUX_FRAME_REF].bytesperline =
css_pipe->aux_frames[IPU3_CSS_AUX_FRAME_REF].bytesperpixel * w;
&css_pipe->aux_frames[IPU3_CSS_AUX_FRAME_REF].mem[i],
unsigned int a = IPU3_CSS_AUX_FRAME_REF;
css_pipe->aux_frames[IPU3_CSS_AUX_FRAME_REF].width;
css_pipe->aux_frames[IPU3_CSS_AUX_FRAME_REF].bytesperline;
css_pipe->aux_frames[IPU3_CSS_AUX_FRAME_REF].mem[i].daddr;
css_pipe->aux_frames[IPU3_CSS_AUX_FRAME_REF].mem[i].daddr +
css_pipe->aux_frames[IPU3_CSS_AUX_FRAME_REF].bytesperline *
css_pipe->aux_frames[IPU3_CSS_AUX_FRAME_REF].height;