INACTIVE_QD_PIPES_MASK
tmp = R6XX_MAX_PIPES - r600_count_pipe_bits((cc_gc_shader_pipe_config & INACTIVE_QD_PIPES_MASK) >> 8);
inactive_pipes = (shader_pipe_config & INACTIVE_QD_PIPES_MASK) >> INACTIVE_QD_PIPES_SHIFT;
num_qd_pipes = R7XX_MAX_PIPES - r600_count_pipe_bits((cc_gc_shader_pipe_config & INACTIVE_QD_PIPES_MASK) >> 8);