IMGU_STRIDE_Y
((IMGU_STRIDE_Y * IMGU_MAX_FRAME_WIDTH \
((IMGU_STRIDE_Y * IMGU_MAX_INPUT_BLOCK_HEIGHT \
((IMGU_STRIDE_Y * IMGU_MAX_OUTPUT_BLOCK_WIDTH \
(((IMGU_STRIDE_Y * IMGU_MAX_INPUT_BLOCK_HEIGHT \