IMGU_DVS_BLOCK_H
#define IMGU_GDC_BUF_Y IMGU_DVS_BLOCK_H
const unsigned int OFFSET_Y = IMGU_DVS_BLOCK_H + env_h + 1;
unsigned int blocks_y = DIV_ROUND_UP(frame_out_y, IMGU_DVS_BLOCK_H);
gdc_luma.p2_y = gdc_luma.p0_y + (IMGU_DVS_BLOCK_H << FRAC_BITS);
gdc_luma.in_block_height = IMGU_DVS_BLOCK_H + BCI_ENV;
gdc_chroma.p2_y = gdc_chroma.p0_y + (IMGU_DVS_BLOCK_H / 2 << FRAC_BITS);
gdc_chroma.in_block_height = IMGU_DVS_BLOCK_H / 2 + BCI_ENV;
y = y0 * IMGU_DVS_BLOCK_H + OFFSET_Y;
y = y0 * (IMGU_DVS_BLOCK_H / 2) + OFFSET_Y / 2;
IMGU_DVS_BLOCK_H) + 2 * IMGU_GDC_BUF_Y;
IMGU_DVS_BLOCK_H);