ACCURATE_BIT
input_set_abs_params(touch->idev, ABS_X, 0, 1 << ACCURATE_BIT, 0, 0);
input_set_abs_params(touch->idev, ABS_Y, 0, 1 << ACCURATE_BIT, 0, 0);
input_set_abs_params(touch->idev, ABS_PRESSURE, 0, 1 << ACCURATE_BIT,
rt = (rt * touch->res_x * x) >> ACCURATE_BIT;