AMD_CG_SUPPORT_GFX_3D_CGLS
if (!(adev->cg_flags & (AMD_CG_SUPPORT_GFX_3D_CGCG | AMD_CG_SUPPORT_GFX_3D_CGLS)))
if (adev->cg_flags & AMD_CG_SUPPORT_GFX_3D_CGLS)
if (adev->cg_flags & AMD_CG_SUPPORT_GFX_3D_CGLS)
AMD_CG_SUPPORT_GFX_3D_CGLS))
*flags |= AMD_CG_SUPPORT_GFX_3D_CGLS;
AMD_CG_SUPPORT_GFX_3D_CGLS)))
adev->cg_flags & AMD_CG_SUPPORT_GFX_3D_CGLS)
if (adev->cg_flags & AMD_CG_SUPPORT_GFX_3D_CGLS) {
if (adev->cg_flags & AMD_CG_SUPPORT_GFX_3D_CGLS)
AMD_CG_SUPPORT_GFX_3D_CGLS))
*flags |= AMD_CG_SUPPORT_GFX_3D_CGLS;
AMD_CG_SUPPORT_GFX_3D_CGLS)))
adev->cg_flags & AMD_CG_SUPPORT_GFX_3D_CGLS)
if (adev->cg_flags & AMD_CG_SUPPORT_GFX_3D_CGLS) {
if (adev->cg_flags & AMD_CG_SUPPORT_GFX_3D_CGLS)
AMD_CG_SUPPORT_GFX_3D_CGLS))
*flags |= AMD_CG_SUPPORT_GFX_3D_CGLS;
AMD_CG_SUPPORT_GFX_3D_CGLS)))
adev->cg_flags & AMD_CG_SUPPORT_GFX_3D_CGLS)
AMD_CG_SUPPORT_GFX_3D_CGLS))
if (adev->cg_flags & (AMD_CG_SUPPORT_GFX_3D_CGCG | AMD_CG_SUPPORT_GFX_3D_CGLS)) {
if (adev->cg_flags & AMD_CG_SUPPORT_GFX_3D_CGLS) {
if (adev->cg_flags & AMD_CG_SUPPORT_GFX_3D_CGLS)
*flags |= AMD_CG_SUPPORT_GFX_3D_CGLS;
AMD_CG_SUPPORT_GFX_3D_CGLS |
AMD_CG_SUPPORT_GFX_3D_CGLS |
AMD_CG_SUPPORT_GFX_3D_CGLS |
AMD_CG_SUPPORT_GFX_3D_CGLS |
AMD_CG_SUPPORT_GFX_3D_CGLS |
AMD_CG_SUPPORT_GFX_3D_CGLS |
AMD_CG_SUPPORT_GFX_3D_CGLS |
AMD_CG_SUPPORT_GFX_3D_CGLS |
AMD_CG_SUPPORT_GFX_3D_CGLS |
AMD_CG_SUPPORT_GFX_3D_CGLS |
AMD_CG_SUPPORT_GFX_3D_CGLS |
AMD_CG_SUPPORT_GFX_3D_CGLS |
AMD_CG_SUPPORT_GFX_3D_CGLS |
AMD_CG_SUPPORT_GFX_3D_CGLS |
AMD_CG_SUPPORT_GFX_3D_CGLS |
AMD_CG_SUPPORT_GFX_3D_CGLS |
AMD_CG_SUPPORT_GFX_3D_CGLS |
AMD_CG_SUPPORT_GFX_3D_CGLS |
AMD_CG_SUPPORT_GFX_3D_CGLS |
AMD_CG_SUPPORT_GFX_3D_CGLS |
AMD_CG_SUPPORT_GFX_3D_CGLS |
AMD_CG_SUPPORT_GFX_3D_CGLS |
AMD_CG_SUPPORT_GFX_3D_CGLS |
AMD_CG_SUPPORT_GFX_3D_CGLS |
{AMD_CG_SUPPORT_GFX_3D_CGLS, "Graphics 3D Coarse Grain memory Light Sleep"},