HAS_LOCK
if (0 == (state->diseq_flags & HAS_LOCK)) {
state->diseq_flags &= ~(HAS_LOCK);
state->diseq_flags |= HAS_LOCK;
state->diseq_flags &= ~(HAS_LOCK | ATTEMPT_TUNE);
state->diseq_flags &= ~(HAS_POWER | HAS_LOCK | ATTEMPT_TUNE);
if (state->diseq_flags & HAS_LOCK) {
SNOR_F_NAME(HAS_LOCK),