GUE_FLAG_PRIV
if (flags & GUE_FLAG_PRIV) {
#define GUE_FLAGS_ALL (GUE_FLAG_PRIV)
return ((flags & GUE_FLAG_PRIV) ? GUE_LEN_PRIV : 0);
guehdr->flags |= GUE_FLAG_PRIV;
if (guehdr->flags & GUE_FLAG_PRIV) {
if (guehdr->flags & GUE_FLAG_PRIV) {
gueh->flags |= GUE_FLAG_PRIV;