GPU_BUDDY_CLEAR_ALLOCATION
bool needs_clear = flags & GPU_BUDDY_CLEAR_ALLOCATION;
tree = (flags & GPU_BUDDY_CLEAR_ALLOCATION) ?
tree = (flags & GPU_BUDDY_CLEAR_ALLOCATION) ?
vres->flags |= GPU_BUDDY_CLEAR_ALLOCATION;
flags = GPU_BUDDY_CLEAR_ALLOCATION | GPU_BUDDY_RANGE_ALLOCATION;
flags = GPU_BUDDY_CLEAR_ALLOCATION;
GPU_BUDDY_CLEAR_ALLOCATION),
GPU_BUDDY_CLEAR_ALLOCATION),
GPU_BUDDY_CLEAR_ALLOCATION),
const unsigned long RUST_CONST_HELPER_GPU_BUDDY_CLEAR_ALLOCATION = GPU_BUDDY_CLEAR_ALLOCATION;