AMDGPU_USERQ_STATE_PREEMPTED
queue->state = AMDGPU_USERQ_STATE_PREEMPTED;
if (queue->state == AMDGPU_USERQ_STATE_PREEMPTED) {
(queue->state == AMDGPU_USERQ_STATE_PREEMPTED)) {
if (queue->state != AMDGPU_USERQ_STATE_PREEMPTED)