GPU_HDP_FLUSH_DONE__CP2_MASK
*ref_and_mask = GPU_HDP_FLUSH_DONE__CP2_MASK << ring->pipe;
*ref_and_mask = GPU_HDP_FLUSH_DONE__CP2_MASK << ring->pipe;
.ref_and_mask_cp2 = GPU_HDP_FLUSH_DONE__CP2_MASK,
.ref_and_mask_cp2 = GPU_HDP_FLUSH_DONE__CP2_MASK,