GLF_OBJECT
__entry->flags = gl->gl_flags | (gl->gl_object ? (1UL<<GLF_OBJECT) : 0);
__entry->flags = gl->gl_flags | (gl->gl_object ? (1UL<<GLF_OBJECT) : 0);
__entry->flags = gl->gl_flags | (gl->gl_object ? (1UL<<GLF_OBJECT) : 0);
{(1UL << GLF_OBJECT), "o" }, \