AMDGPU_FENCE_OWNER_KFD
AMDGPU_FENCE_OWNER_KFD);
AMDGPU_FENCE_OWNER_KFD, false);
amdgpu_bo_sync_wait(bo, AMDGPU_FENCE_OWNER_KFD, false);
amdgpu_bo_sync_wait(bo, AMDGPU_FENCE_OWNER_KFD, false);
return AMDGPU_FENCE_OWNER_KFD;
if (fence_owner == AMDGPU_FENCE_OWNER_KFD &&
owner != AMDGPU_FENCE_OWNER_KFD)
WARN(debug_evictions && fence_owner == AMDGPU_FENCE_OWNER_KFD,
if (fence_owner != AMDGPU_FENCE_OWNER_KFD)
r = amdgpu_bo_sync_wait(bo, AMDGPU_FENCE_OWNER_KFD, false);