AMDGPU_FENCE_FLAG_INT
seq, flags | AMDGPU_FENCE_FLAG_INT);
if (flags & AMDGPU_FENCE_FLAG_INT) {
bool int_sel = flags & AMDGPU_FENCE_FLAG_INT;
if (flags & AMDGPU_FENCE_FLAG_INT) {
bool int_sel = flags & AMDGPU_FENCE_FLAG_INT;
if (flags & AMDGPU_FENCE_FLAG_INT) {
bool int_sel = flags & AMDGPU_FENCE_FLAG_INT;
if (flags & AMDGPU_FENCE_FLAG_INT) {
bool int_sel = flags & AMDGPU_FENCE_FLAG_INT;
if (flags & AMDGPU_FENCE_FLAG_INT) {
bool int_sel = flags & AMDGPU_FENCE_FLAG_INT;
bool int_sel = flags & AMDGPU_FENCE_FLAG_INT;
bool int_sel = flags & AMDGPU_FENCE_FLAG_INT;
bool int_sel = flags & AMDGPU_FENCE_FLAG_INT;
bool int_sel = flags & AMDGPU_FENCE_FLAG_INT;
if (flags & AMDGPU_FENCE_FLAG_INT) {
bool int_sel = flags & AMDGPU_FENCE_FLAG_INT;
if (flags & AMDGPU_FENCE_FLAG_INT) {
ring->trail_seq, AMDGPU_FENCE_FLAG_EXEC | AMDGPU_FENCE_FLAG_INT);
bool int_sel = flags & AMDGPU_FENCE_FLAG_INT;
if (flags & AMDGPU_FENCE_FLAG_INT) {
if (flags & AMDGPU_FENCE_FLAG_INT) {
if ((flags & AMDGPU_FENCE_FLAG_INT)) {
if (flags & AMDGPU_FENCE_FLAG_INT) {
if (flags & AMDGPU_FENCE_FLAG_INT) {
if (flags & AMDGPU_FENCE_FLAG_INT) {